In every platform I’ve ever discussed White Wolf games on, two things have been true: when it comes to the Chronicles of Darkness, anyone who isn’t outright wrongheaded understands that Beast is absolutely fucking terrible and is very eager to explain why they despise the game, and when it comes to the old-school World of Darkness discussions about Mage: the Ascension have a tendency to spiral into wide-ranging philosophical debates. This and other aspects of the game make it highly controversial – even among fans, interpretations of the setting vary widely. The central “consensus reality” conceit – without which the stack of cards largely collapses – is a particularly Marmite-y aspect of the game out of all the people I have encountered in person or online who’ve said that they just weren’t able to get along with Ascension, I’d say that the consensus reality aspect is the first reason the majority give for why they don’t get along with it.īeyond that, the setting is very much hardwired around a conflict between establishment science and various flavours of cultural belief steeped in the supernatural, a conflict couched with all the sensitivity and nuance that you’d expect of White Wolf in the early 1990s (absolutely none). Mage: the Ascension has, from its beginning, been a bit of a weird old game.
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