There are only 17 levels to go through, which means it's all over in a few days. Well imagine no more: just buy the game.īut, y'know, playing it for a while, I found most of these presentation faults got gently pushed aside - except for the music: that's unforgivable - and I found myself beginning to appreciate the game's structure and content. Imagine if all that classical orchestral music (and established sound effects) that fit the cartoon so well had been rammed in the aural bin and been replaced with some horrifically muted easy listening jazz that rips the soul out of a potential classic. Thank goodness none of the lead characters speak or we'd be howling at the moon in protest right now. The worst victim of this evidently being Daffy Duck, whose familiar features have been bent wholly out of shape as he gains this other dimension.Īnd what's happened to everybody's voice? The original artists may be dead, but these pale excuses for imitations seem to offer all the panache and feeling of a school play rehearsal. Admittedly, the backgrounds look splendid and capture the Looney Tunes spirit well enough but, then, some of the characters look like they've just won a first-class cruise on the SS Fist. It's natural that, with current technology, it can't compete frame for frame. However, these stuttering attempts to move into 3D show that the technique is a long way from perfection. (It's true, animation fans - I remember them doing this in an early episode of Tasmania and the effect looked distinctly off-putting.) Especially when you think that it's been taken from an actual cartoon that didn't need to draw big black lines around characters to make them look 'authentic'. It helps, sure, but away from the inimitable graffiti-daubed stylistics of Jet Set Radio it often feels too overstated. It's obvious that cel-shading, (a graphics feature pioneered by Jet Set Radio, that seems to be spawning rapidly into almost every 3D cartoon platform game) has been used extensively here, although to be honest, I can't really tell if it makes that much of a difference in portraying the 2D visuals in 3D effect. But what's new about that, eh? More of the same here, then, but this time. It's certainly not the first time the Warner Brothers 'it's over 50 years old but we're never letting go' cartoon franchise has wriggled its way into the gaming world, usually pupating into some kind of over-easy platform game with only the characters' reputations offering any kind of purchasing incentive.
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