![]() ![]() One gamer on Reddit (opens in new tab) said: “This update seems to fix performance in games … I tested in DS3 and now it’s working fine. If Hide DS4 is checked, xinput would read as controller 1 and if it is unchecked, then xinput would read as it does now. I was thinking about asking for a fix for this too if it was possible. This should hopefully be an end to the stuttering saga, then, and early reports we’ve seen on the likes of complaint threads about the bug seem to indicate that the fix does work. (10-11-2014, 10:07 PM) shinra358 Wrote: frappim: The controller is always player 2 when xinput is on. Restarting your device might help the resolution apply to your device faster.” Microsoft tells us: “Please note that it might take up to 24 hours for the resolution to propagate automatically to consumer devices and non-managed business devices. This process will happen automatically, or you can try to force the code disabling measure by checking for updates in Windows Update, and then restarting your PC (note that you won’t see a formal update or patch to download, as just mentioned). I tried the XInput Wrapper for DS3 as well, but that didn't seem to work neither. Rather, the code in KB5001330 causing these problems will be remotely disabled. Dualshock 3 on Windows 10 not working So I've recently upgraded to Windows 10 and whenever I plug in my controller with the USB lead, my PC detects it, but my DS3 tool doesn't. In other words, this isn’t an update delivered to Windows 10 PCs as such, and you won’t see a patch to apply under Windows Update. ![]() The problem was marked as resolved on April 23, and as Windows Latest (opens in new tab) spotted, Microsoft has deployed a server-side fix. ![]()
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